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In the game, the team plans to populate the ship with hundreds of historically accurate NPCs (non-playable characters). Part of respecting the victims and families comes from getting emotionally involved in their stories. This is a great way to keep their legacy alive.” “We're working with descendants of both survivors and victims, and we have a tremendous amount of support coming in from them.
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“We’re aware that we're dealing with the deaths of 1,500 people, and we're making a video game out of it,” says Lynskey.
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This level of regard extends to the Titanic: Honor and Glory game. The music, the water sounds, the crew’s panicked shouts, and even the screams of the victims were all carefully chosen to convey the gravity of these disasters while respecting the victims and their families.
Titanic honor and glory demo 401 how to#
The success of these sinking videos can be attributed to more than historical accuracy-Lynskey’s experience as a filmmaker taught him how to create an emotional impact even while adhering strictly to the facts. The Titanic’s full-length sinking video, which clocks in at around two and a half hours, has garnered more than 40 million views. The videos have a large following of educators, historians, and even wreck divers preparing to take the plunge, in addition to curious members of the public.
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“This is the very first time any of these three disasters were ever animated in full from start to finish, and Unreal was the tool for this,” says Lynskey. They ported their Maya models into UE4, where they animated the scenes and output each video in real time before adding music and sound effects in post. Even with little experience with real-time engines, the team was able to get up to speed quickly. To bring these projects to life, Vintage Digital Revival was drawn to Unreal Engine for its visual performance and ease of use. Each video runs the length of the actual sinking event from an exterior perspective, and includes sound effects and text overlays about the events, crew members, and passengers.
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To bring attention to the project, Lynskey and his team first created a series of videos about sinking disasters including the SS Atlantic and HMHS Britannic, and then the Titanic itself. While there are already many museums and films devoted to the ship and its sinking, Titanic: Honor and Glory is already the most comprehensive recreation, and will be the first project to represent all its spaces in detail. In an effort to recreate the Titanic’s interior and exterior as accurately as possible, the team has tapped historians, writers, artists, and collectors to amass a comprehensive collection of plans, photos, interviews, and other documentation related to the Titanic’s design. I want to reaffirm that this is not meant to be a negative review of the game in any way, I couldn’t be more impressed with how stunning the ship looks so far, and regardless The project will always have my support, I’m just worried that I might not very well handle this game I’ve anticipated for years.Titanic: Honor and Glory is a combination virtual museum and whodunit game currently under development by the team’s newly-formed company, Vintage Digital Revival, where Lynskey is Creative Director. Does anyone else have this problem? Are there specific graphics, motion, or display settings I can change to help smooth things out a bit? I’ve tried messing with a few different configurations to no avail. IRL Rollercoasters, water slides, speeding over hills in the car, being aboard actual boats, and even 3+ hours of playing call of duty or other FP style games don’t make me feel the slightest shred of motion sickness, but this game is hard to look at for me. I have found that with both Demo 401 and Demo 3, through multiple different displays, I can only handle a few minutes of gameplay before feeling a little dizzy and bordering on a headache, and if I try to push through and play longer than maybe 10ish minutes I can start to feel my stomach turn. I’ll first preface this by saying this is not in any way meant to criticize the game, and I recognize this may ultimately be a “me” problem.
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